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	<title>Comments on: Talk Like a Pirate Day</title>
	<atom:link href="http://deannahoak.com/2005/09/19/talk-like-a-pirate-day/feed/" rel="self" type="application/rss+xml" />
	<link>http://deannahoak.com/2005/09/19/talk-like-a-pirate-day/</link>
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	<pubDate>Tue, 02 Dec 2008 22:46:05 +0000</pubDate>
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		<item>
		<title>By: deannahoak</title>
		<link>http://deannahoak.com/2005/09/19/talk-like-a-pirate-day/#comment-444</link>
		<dc:creator>deannahoak</dc:creator>
		<pubDate>Tue, 27 Sep 2005 13:03:09 +0000</pubDate>
		<guid isPermaLink="false">http://deannahoak.com/?p=115#comment-444</guid>
		<description>I know. I keep trying to pull up info on the Source, but the name is so common that Google doesn't help me out at all. It was well before the Internet proper....</description>
		<content:encoded><![CDATA[<p>I know. I keep trying to pull up info on the Source, but the name is so common that Google doesn&#8217;t help me out at all. It was well before the Internet proper&#8230;.</p>
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		<title>By: goatgruff</title>
		<link>http://deannahoak.com/2005/09/19/talk-like-a-pirate-day/#comment-443</link>
		<dc:creator>goatgruff</dc:creator>
		<pubDate>Tue, 27 Sep 2005 12:59:29 +0000</pubDate>
		<guid isPermaLink="false">http://deannahoak.com/?p=115#comment-443</guid>
		<description>The SOURCE! 
I had nearly forgotten about my earliest online exploits.  I think I recall a 5oo dollar phone bill, and "hot chatting" online by telling guys I was a 20 year old woman with big boobs.</description>
		<content:encoded><![CDATA[<p>The SOURCE!<br />
I had nearly forgotten about my earliest online exploits.  I think I recall a 5oo dollar phone bill, and &#8220;hot chatting&#8221; online by telling guys I was a 20 year old woman with big boobs.</p>
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	<item>
		<title>By: deannahoak</title>
		<link>http://deannahoak.com/2005/09/19/talk-like-a-pirate-day/#comment-442</link>
		<dc:creator>deannahoak</dc:creator>
		<pubDate>Sat, 24 Sep 2005 17:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://deannahoak.com/?p=115#comment-442</guid>
		<description>I actually played the Crystal Caverns game "online" with the Source back in the late 70s. :-) The Source was awesome, for the time. You could get e-mail, play games, and post to message boards that people ended up using like chat rooms. I posted to one called "Chatter" frequently and developed an alter ego for my twelve-year-old self based on Anne McCaffrey's dragonrider books and my love of unicorns. :-)</description>
		<content:encoded><![CDATA[<p>I actually played the Crystal Caverns game &#8220;online&#8221; with the Source back in the late 70s. :-) The Source was awesome, for the time. You could get e-mail, play games, and post to message boards that people ended up using like chat rooms. I posted to one called &#8220;Chatter&#8221; frequently and developed an alter ego for my twelve-year-old self based on Anne McCaffrey&#8217;s dragonrider books and my love of unicorns. :-)</p>
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	<item>
		<title>By: merle_</title>
		<link>http://deannahoak.com/2005/09/19/talk-like-a-pirate-day/#comment-441</link>
		<dc:creator>merle_</dc:creator>
		<pubDate>Sat, 24 Sep 2005 15:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://deannahoak.com/?p=115#comment-441</guid>
		<description>I must have grown up in the boonies, since I never saw any text adventure games for the TI.  I would have loved them.  My first introduction was the Zork trilogy on the Apple][... must have been '84 or so.

Ah, games used to be a lot more fun.  I'm not big on the last decade's slide into "click as fast as you can" games.</description>
		<content:encoded><![CDATA[<p>I must have grown up in the boonies, since I never saw any text adventure games for the TI.  I would have loved them.  My first introduction was the Zork trilogy on the Apple][&#8230; must have been &#8216;84 or so.</p>
<p>Ah, games used to be a lot more fun.  I&#8217;m not big on the last decade&#8217;s slide into &#8220;click as fast as you can&#8221; games.</p>
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	<item>
		<title>By: deannahoak</title>
		<link>http://deannahoak.com/2005/09/19/talk-like-a-pirate-day/#comment-440</link>
		<dc:creator>deannahoak</dc:creator>
		<pubDate>Sat, 24 Sep 2005 13:39:47 +0000</pubDate>
		<guid isPermaLink="false">http://deannahoak.com/?p=115#comment-440</guid>
		<description>Yeah, by the time my family got rid of that TI, we had a huge line of add-ons to it--too many to hold on the desk. Silly thing. :-)

I love the old text adventures. I spent a lot of hours on the old Crystal Caverns one, too (if that's its name--I'm not sure I even remember).</description>
		<content:encoded><![CDATA[<p>Yeah, by the time my family got rid of that TI, we had a huge line of add-ons to it&#8211;too many to hold on the desk. Silly thing. :-)</p>
<p>I love the old text adventures. I spent a lot of hours on the old Crystal Caverns one, too (if that&#8217;s its name&#8211;I&#8217;m not sure I even remember).</p>
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	<item>
		<title>By: merle_</title>
		<link>http://deannahoak.com/2005/09/19/talk-like-a-pirate-day/#comment-439</link>
		<dc:creator>merle_</dc:creator>
		<pubDate>Sat, 24 Sep 2005 12:05:32 +0000</pubDate>
		<guid isPermaLink="false">http://deannahoak.com/?p=115#comment-439</guid>
		<description>Ah, I never had "Pirate Adventure".  Just Blasto, Alpine (something), Tombstone, TI Invaders, whatever their pacman clone was, and games like that.

And the Extended Basic cartridge, of course.  I think my family really wondered why I needed dozens and dozens of cassette tapes.

Hmm, interesting game.  No prepositions...</description>
		<content:encoded><![CDATA[<p>Ah, I never had &#8220;Pirate Adventure&#8221;.  Just Blasto, Alpine (something), Tombstone, TI Invaders, whatever their pacman clone was, and games like that.</p>
<p>And the Extended Basic cartridge, of course.  I think my family really wondered why I needed dozens and dozens of cassette tapes.</p>
<p>Hmm, interesting game.  No prepositions&#8230;</p>
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	</item>
	<item>
		<title>By: deannahoak</title>
		<link>http://deannahoak.com/2005/09/19/talk-like-a-pirate-day/#comment-438</link>
		<dc:creator>deannahoak</dc:creator>
		<pubDate>Tue, 20 Sep 2005 10:37:18 +0000</pubDate>
		<guid isPermaLink="false">http://deannahoak.com/?p=115#comment-438</guid>
		<description>Heh. Bad John. I don't need anything else to distract me before I get this revision done. :-)

Thank you for the offer, though!</description>
		<content:encoded><![CDATA[<p>Heh. Bad John. I don&#8217;t need anything else to distract me before I get this revision done. :-)</p>
<p>Thank you for the offer, though!</p>
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		<title>By: jborneman</title>
		<link>http://deannahoak.com/2005/09/19/talk-like-a-pirate-day/#comment-437</link>
		<dc:creator>jborneman</dc:creator>
		<pubDate>Mon, 19 Sep 2005 20:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://deannahoak.com/?p=115#comment-437</guid>
		<description>My kids and I used to play these for hours as well. I remember being fascinated with the fact that my kids (and I as well) could get totally on the edge of our seats in anticipation and almost fear for what might come next. And the whole game was text. The power of "I'm in a flat in London. Obvious exits are: NONE" Wow.

By the way. I have many of these games that run on a PC. Let me know if you want them. Just email me.</description>
		<content:encoded><![CDATA[<p>My kids and I used to play these for hours as well. I remember being fascinated with the fact that my kids (and I as well) could get totally on the edge of our seats in anticipation and almost fear for what might come next. And the whole game was text. The power of &#8220;I&#8217;m in a flat in London. Obvious exits are: NONE&#8221; Wow.</p>
<p>By the way. I have many of these games that run on a PC. Let me know if you want them. Just email me.</p>
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